![]() Consider using the Pistol since it has much more general combat use. In exchange, the Mechanic loses his secondary slot for a controllable Mini-Sentry.A wrangled mini-sentry has the fire rate of a level 2 and 3 sentry.Placing Mini-Sentries on Sentry Spots is not recommended, as they do not provide long-term defense.Place the Mini-Sentry where enemies frequently pass through.behind a bush or a corner, will make it even more difficult for an opponent to detect the Mini-Sentry. Hiding the weapon to only have the barrel stick out, i.e.Despite this, they still serve the same purpose as a Stock Sentry, only much more offensively, which is Area Denial and punishing overextending enemies.Expect the Mini-Sentry to be destroyed much more often. Mini-Sentries are much more disposable than their Stock counterpart.This strategy applies to all classes, fall back to the Sentry to finish off or punish an overextending opponent when at low health.The Sentry provides an excellent fallback option, run back to the Sentry when on low health to let the Sentry take care of the enemy.Move the Sentry around every few kills or assists to keep the enemy team on their toes.Sentries, despite their high health and damage, are not damage sponges or a killing machine.Place Sentries on chokepoints and behind frontlines, they are excellent at area denial.Always maintain the ammo of the Sentry, Sentry Ammo can run out but can be refilled using the Wrench.Sentries cannot attack Disguised Agents without the use of the Wrangler. Always be on the lookout for Disguised Agents. ![]() Also watch out SuperCharged Doctors with the Medigun or Rejuvenator, as the Doctor and his Patient can take out Sentries with ease.Watch out for Troopers using the Direct Hit weapon and Annihilators with the Iron Force, as they are capable of destroying Sentries with a few hits.Watch out for these classes in case they attempt to destroy your sentry. Annihilator's Grenade Launchers and Sticky Bombs and Trooper's Rocket Launchers are excellent at destroying Sentries, while Agents can use Sappers to destroy them.The two Gatling guns were moved apart from each other while three missile silos appear from where the guns initially were. ![]()
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